Search/Lucene/FSM.php
Zend Framework
LICENSE
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- Category
- Zend
- Copyright
- Copyright (c) 2005-2014 Zend Technologies USA Inc. (http://www.zend.com)
- License
- New BSD License
- Package
- Zend_Search_Lucene
- Version
- $Id$
\Zend_Search_Lucene_FSM
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Throws
Abstract Finite State Machine
Take a look on Wikipedia state machine description: http://en.wikipedia.org/wiki/Finite_state_machine
Any type of Transducers (Moore machine or Mealy machine) also may be implemented by using this abstract FSM.
process() methods invokes a specified actions which may construct FSM output.
Actions may be also used to signal, that we have reached Accept State
- Children
- \Zend_Search_Lucene_Search_QueryLexer
- \Zend_Search_Lucene_Search_BooleanExpressionRecognizer
- \Zend_Search_Lucene_Search_QueryParser
- Category
- Zend
- Copyright
- Copyright (c) 2005-2014 Zend Technologies USA Inc. (http://www.zend.com)
- License
- New BSD License
Properties
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array $_entryActions = array()
List of entry actions
Each action executes when entering the state
[state] => action
Default valuearray()
Details- Type
- array
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array $_exitActions = array()
List of exit actions
Each action executes when exiting the state
[state] => action
Default valuearray()
Details- Type
- array
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array $_inputActions = array()
List of input actions
Each action executes when entering the state
[state][input] => action
Default valuearray()
Details- Type
- array
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array $_rules = array()
State transition table
[sourceState][input] => targetState
Default valuearray()
Details- Type
- array
Methods
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__construct(array $states = array(), array $inputAphabet = array(), array $rules = array()) : void
Finite State machine constructor
$states is an array of integers or strings with a list of possible machine states
constructor treats fist list element as a sturt state (assignes it to $_current state).
It may be reassigned by setState() call.
States list may be empty and can be extended later by addState() or addStates() calls.
$inputAphabet is the same as $states, but represents input alphabet
it also may be extended later by addInputSymbols() or addInputSymbol() calls.
$rules parameter describes FSM transitions and has a structure:
array( array(sourseState, input, targetState[, inputAction]),
array(sourseState, input, targetState[, inputAction]),
array(sourseState, input, targetState[, inputAction]),
...
)
Rules also can be added later by addRules() and addRule() calls.
FSM actions are very flexible and may be defined by addEntryAction(), addExitAction(),
addInputAction() and addTransitionAction() calls.
ParametersName | Type | Description |
---|---|---|
$states | array | |
$inputAphabet | array | |
$rules | array |
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addEntryAction(integer | string $state, \Zend_Search_Lucene_FSMAction $action) : void
Add state entry action.
Several entry actions are allowed.
Action execution order is defined by addEntryAction() calls
ParametersName | Type | Description |
---|---|---|
$state | integer | string | |
$action | \Zend_Search_Lucene_FSMAction |
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addExitAction(integer | string $state, \Zend_Search_Lucene_FSMAction $action) : void
Add state exit action.
Several exit actions are allowed.
Action execution order is defined by addEntryAction() calls
ParametersName | Type | Description |
---|---|---|
$state | integer | string | |
$action | \Zend_Search_Lucene_FSMAction |
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addInputAction(integer | string $state, $inputSymbol, \Zend_Search_Lucene_FSMAction $action) : void
Add input action (defined by {state, input} pair).
Several input actions are allowed.
Action execution order is defined by addInputAction() calls
ParametersName | Type | Description |
---|---|---|
$state | integer | string | |
$inputSymbol | ||
$action | \Zend_Search_Lucene_FSMAction |
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addInputSymbol(integer | string $inputSymbol) : void
Add symbol to the input alphabet
Parameters
Name | Type | Description |
---|---|---|
$inputSymbol | integer | string |
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addInputSymbols(array $inputAphabet) : void
Add symbols to the input alphabet
Parameters
Name | Type | Description |
---|---|---|
$inputAphabet | array |
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addRule(integer | string $sourceState, integer | string $input, integer | string $targetState, \Zend_Search_Lucene_FSMAction | null $inputAction = null) : void
Add symbol to the input alphabet
Parameters
Throws
Name | Type | Description |
---|---|---|
$sourceState | integer | string | |
$input | integer | string | |
$targetState | integer | string | |
$inputAction | \Zend_Search_Lucene_FSMAction | null |
Exception | Description |
---|---|
\Zend_Search_Exception |
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addRules(array $rules) : void
Add transition rules
array structure:
array( array(sourseState, input, targetState[, inputAction]),
array(sourseState, input, targetState[, inputAction]),
array(sourseState, input, targetState[, inputAction]),
...
)
ParametersName | Type | Description |
---|---|---|
$rules | array |
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addState(integer | string $state) : void
Add state to the state machine
Parameters
Name | Type | Description |
---|---|---|
$state | integer | string |
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addStates(array $states) : void
Add states to the state machine
Parameters
Name | Type | Description |
---|---|---|
$states | array |
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addTransitionAction(integer | string $sourceState, integer | string $targetState, \Zend_Search_Lucene_FSMAction $action) : void
Add transition action (defined by {state, input} pair).
Several transition actions are allowed.
Action execution order is defined by addTransitionAction() calls
ParametersName | Type | Description |
---|---|---|
$sourceState | integer | string | |
$targetState | integer | string | |
$action | \Zend_Search_Lucene_FSMAction |
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process(mixed $input) : void
Process an input
Parameters
Throws
Name | Type | Description |
---|---|---|
$input | mixed |
Exception | Description |
---|---|
\Zend_Search_Exception |
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setState(integer | string $state) : void
Set FSM state.
No any action is invoked
ParametersName | Type | Description |
---|---|---|
$state | integer | string |
Exception | Description |
---|---|
\Zend_Search_Exception |